GRAINFORGE

Deep-control wavetable granular synth -- drawable 16-frame source, storm engine, self-convolving IR.

Overview

GRAINFORGE has no sample input: the grain source is a 16-frame wavetable you draw, generate and mutate on the WAVE tab, baked into a seamless ~4 s ping-pong morph sweep. Each of the 8 voices owns a pool of up to 64 overlapping grains reading that buffer.

Five tabs: WAVE (the wavetable forge -- drawable canvas, 16-slot frame stack, 16 generators, 24 ops, AUTO EVO), CLOUD (grain spawn/pitch/pan), STORM (per-grain texture: pitch quant, gliss, jitter, lightning strikes that literally fold the pitch, wind + rain weather beds), CONVOLVE (generated/captured IR on the synth bus), AETHER (orbiting spatial taps).

A free-running MORPH LFO rotates the wavetable independently of the scan controls, and RND FLAVOR picks one of 8 curated archetypes (GLASS BELLS, METAL DRONE, NOISE WASH, DIGITAL GRIT...) so randomization lands in wildly different territories.

Control Reference

ControlWhat it does
WAVE tab16-frame morph source: drawable canvas (TIME/HARM), generator, ops grid, AUTO EVO, RND FLAVOR.
CLOUD tabGrain engine: POSITION/SCAN RATE scan the morph sweep; SIZE/DENSITY/SPRAY/pitch/pan/envelope.
STORM tabPer-grain texture + LIGHTNING (bolts fire crack grains and fold pitch) + WIND/RAIN weather beds.
CONVOLVE tabSynth bus convolved by generated IR -- GEN IR, RND IR, CAPTURE (self), MUTATE, AUTO EVO.
AETHER tabOrbiting wet-tap spatial layer.
MORPH LFORATE/DEPTH/SHAPE -- rotates the wavetable even at SCAN RATE 0.
LAYERSUp to 4 pitch/morph-offset sub-grains per spawn tick.
RNDRandomize all params + regenerate the wavetable + a fresh IR -- lands as rnd-* history.
RND FLAVORPick a fixed archetype for WAVE-tab RND, or RANDOM for a new one each click.
AUD / THEMEAudition phrase / palette cycle.

1. The whole instrument

GRAINFORGE: five-tab forge centre, control panel + presets left, FX chain + LFO rack right, keyboard bottom.

  1. The running plugin -- every tab is a story below.

    The whole instrument
    The whole instrument -- 01-overview

2. WAVE -- forge the source

Sixteen frames morph end-to-end; you draw them, generate them, or let AUTO EVO drift them forever.

  1. The WAVE tab: frame strip on top (click to select, the bright bar tracks the morph LFO), drawable canvas, generator + params, and the ops grid (GEN/GEN ALL/EVOLVE/LERP/MUTATE/FOLD/QUANT/RESAMPLE...).

    WAVE -- forge the source
    WAVE -- forge the source -- 02-wave
  2. Hit RND on the WAVE tab -- RND FLAVOR picks an archetype (GLASS BELLS, METAL DRONE, CHAOS MUTATION...) and generates a full 16-frame stack in that style, then rebakes + republishes the morph source.

    WAVE -- forge the source
    WAVE -- forge the source -- 03-wave-rnd
  3. AUTO EVO mutates a random frame on a timer (EVO RATE/AMT, AMP/SPECTRAL/BOTH modes) -- the source keeps evolving even while you play other tabs.

    WAVE -- forge the source
    WAVE -- forge the source -- 04-autoevo

3. CLOUD -- the grain engine

How the source becomes a cloud: scan position, grain size and density, sprays, layers, envelope.

  1. The CLOUD tab: POSITION scans the morph sweep, SCAN RATE auto-morphs, SPRAY jitters per grain. The grain-cloud display visualizes live spawns.

    CLOUD -- the grain engine
    CLOUD -- the grain engine -- 05-cloud
  2. Raise DENSITY and LAYERS -- each spawn tick fires up to 4 pitch/morph-offset sub-grains, so one key clouds four points of the wavetable at once.

    CLOUD -- the grain engine
    CLOUD -- the grain engine -- 06-dense

4. STORM -- texture, lightning, weather

Per-grain chaos controls plus a storm system where the lightning you see is audio you hear.

  1. The STORM tab retitles the cloud display GRAIN STORM: PITCH QNT snaps grains to semitones, GLISS slides them, JITTER/SKIP/CLUSTER/PAN WALK/OCT JUMP/BURST scatter the spawns.

    STORM -- texture, lightning, weather
    STORM -- texture, lightning, weather -- 07-storm
  2. Turn LIGHTNING up -- fractal bolts crawl down the field and each strike fires a crack volley plus a low rumble grain while folding pitch -12 st. Branches crackle as they grow.

    STORM -- texture, lightning, weather
    STORM -- texture, lightning, weather -- 08-lightning
  3. WIND and RAIN add weather beds -- wind gusts drag the morph position and brighten the filter, rain drops are granulated plucks inside the source.

    STORM -- texture, lightning, weather
    STORM -- texture, lightning, weather -- 09-weather

5. CONVOLVE -- granulate the IR

The synth bus convolved by a generated impulse -- or by itself.

  1. The CONVOLVE tab: IR display, generator type + knobs, and the ops row (GEN IR / RND IR / CAPTURE / MUTATE / REVERSE / INVERT / NORM / AUTO EVO).

    CONVOLVE -- granulate the IR
    CONVOLVE -- granulate the IR -- 10-convolve
  2. RND IR re-rolls the generator and republishes over a queued crossfade -- click-free even mid-note. Recorded as rnd-*-ir history.

    CONVOLVE -- granulate the IR
    CONVOLVE -- granulate the IR -- 11-rnd-ir

6. Every control: WAVE tab

The forge: drawable canvas, 16-frame stack, generator, params and the ops grid.

  1. Frame strip -- the 16 wavetable frames. Click selects the frame the canvas edits; the moving highlight tracks the morph LFO.

    Every control: WAVE tab
    Every control: WAVE tab -- w-stack
  2. Canvas -- draw the selected frame. TIME mode draws samples (PEN/SPRAY/SMEAR brushes); HARM mode draws the 32-harmonic spectrum.

    Every control: WAVE tab
    Every control: WAVE tab -- w-canvas
  3. TIME/HARM -- toggles the canvas between time-domain drawing and harmonic editing.

    Every control: WAVE tab
    Every control: WAVE tab -- w-mode
  4. BRUSH -- PEN (draws the trace), SPRAY (randomized spray), SMEAR (blurs existing samples).

    Every control: WAVE tab
    Every control: WAVE tab -- w-brush
  5. GEN -- 16 generator types: SINE/TRI/SAW/SQUARE/PULSE/HARM/FM/FORMANT/NOISE/FRACT/CHAOS/STEPS and PINK/BROWN/BLUE/VIOLET noise.

    Every control: WAVE tab
    Every control: WAVE tab -- w-gentype
  6. SHAPE -- generator shape; also drives FOLD/QUANT/SHIFT/WARP/MUTATE/S.TILT/RESAMPLE amounts.

    Every control: WAVE tab
    Every control: WAVE tab -- w-gena
  7. BRIGHT -- generator brightness / partial rolloff.

    Every control: WAVE tab
    Every control: WAVE tab -- w-genb
  8. SCATTER -- per-partial frequency scatter.

    Every control: WAVE tab
    Every control: WAVE tab -- w-genc
  9. WIDTH -- inharmonic partial stretch (chorus/bell shimmer on additive types).

    Every control: WAVE tab
    Every control: WAVE tab -- w-gend
  10. ASYM -- even-harmonic warp applied to any generator, noise included.

    Every control: WAVE tab
    Every control: WAVE tab -- w-gene
  11. CONTRAST -- normalized tanh curve: below 0.5 softens sine-ward, above hard-clips.

    Every control: WAVE tab
    Every control: WAVE tab -- w-genf
  12. RND FLAVOR -- the archetype the WAVE-tab RND uses: RANDOM rolls a new one each click, or pin GLASS BELLS / METAL DRONE / NOISE WASH / DIGITAL GRIT / ORGANIC EVO / FM ALIEN / HARM SWEEP / CHAOS MUTATION.

    Every control: WAVE tab
    Every control: WAVE tab -- w-archetype
  13. EVO MODE -- AUTO EVO mutates amplitude (AMP), the spectrum (SPECTRAL) or BOTH.

    Every control: WAVE tab
    Every control: WAVE tab -- w-evomode
  14. EVO RATE -- how often AUTO EVO mutates a frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-evorate
  15. EVO AMT -- AUTO EVO mutation depth.

    Every control: WAVE tab
    Every control: WAVE tab -- w-evoamt
  16. GEN -- regenerate the selected frame with the generator + knobs.

    Every control: WAVE tab
    Every control: WAVE tab -- w-gen
  17. GEN ALL -- regenerate all 16 frames, ramping BRIGHT across the stack.

    Every control: WAVE tab
    Every control: WAVE tab -- w-genall
  18. EVOLVE -- two random keyframes, then spectral-LERP the middle frames.

    Every control: WAVE tab
    Every control: WAVE tab -- w-evo
  19. LERP -- linear interpolation across the stack.

    Every control: WAVE tab
    Every control: WAVE tab -- w-lerp
  20. S-LERP -- spectral interpolation of magnitude + phase (48 harmonics, no midpoint dip).

    Every control: WAVE tab
    Every control: WAVE tab -- w-slerp
  21. BLEND -- blend neighbouring frames together.

    Every control: WAVE tab
    Every control: WAVE tab -- w-blend
  22. MUT ALL -- mutate every frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-mutall
  23. MUTATE -- small random walk on the selected frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-mut
  24. SMOOTH -- smooth the selected frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-smooth
  25. INVERT -- polarity-invert the frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-inv
  26. FOLD -- wavefold the frame (SHAPE sets drive).

    Every control: WAVE tab
    Every control: WAVE tab -- w-fold
  27. QUANT -- bit-quantize the frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-quant
  28. SHIFT -- pitch-shift the frame content.

    Every control: WAVE tab
    Every control: WAVE tab -- w-shift
  29. WARP -- warp the frame's phase axis.

    Every control: WAVE tab
    Every control: WAVE tab -- w-warp
  30. NORM -- normalize the frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-norm
  31. INIT -- reset the stack.

    Every control: WAVE tab
    Every control: WAVE tab -- w-init
  32. RND -- generate the whole 16-frame stack in the RND FLAVOR archetype, then rebake + republish.

    Every control: WAVE tab
    Every control: WAVE tab -- w-rnd
  33. ROTATE -- rotate the frame's samples.

    Every control: WAVE tab
    Every control: WAVE tab -- w-rot
  34. REVERSE -- reverse the frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-rev
  35. S.SHIFT -- shift the magnitude spectrum.

    Every control: WAVE tab
    Every control: WAVE tab -- w-sshf
  36. S.SMEAR -- smear spectral energy across neighbouring harmonics.

    Every control: WAVE tab
    Every control: WAVE tab -- w-ssmr
  37. S.TILT -- tilt the spectrum bright/dark.

    Every control: WAVE tab
    Every control: WAVE tab -- w-stilt
  38. S.FREEZE -- zero all phases: robotic, formant-snapped frame.

    Every control: WAVE tab
    Every control: WAVE tab -- w-sfrz
  39. RESAMPLE -- bake in lo-fi decimation hold.

    Every control: WAVE tab
    Every control: WAVE tab -- w-rsmp
  40. AUTO EVO -- mutate a random frame on a timer even while the tab is hidden.

    Every control: WAVE tab
    Every control: WAVE tab -- w-auto

7. Every control: CLOUD tab

Scan, grain shape, pitch, pan, layers, envelope, filter and output -- in grid order.

  1. POSITION -- scan position in the morph sweep.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-position
  2. SCAN RATE (-4..4) -- auto-morph speed through the sweep.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-scanrate
  3. FREEZE -- hold the scan position.

    Every control: CLOUD tab
    Every control: CLOUD tab -- s-freeze
  4. MORPH RATE -- free-running wavetable rotation LFO speed (0 = off). Keeps the source moving even at SCAN RATE 0.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-morphlforate
  5. MORPH DEPTH -- rotation LFO range.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-morphlfodepth
  6. MORPH SHAPE -- TRI / SINE / RANDOM / STEP / EXPO / BOUNCE / DRIFT / PULSE.

    Every control: CLOUD tab
    Every control: CLOUD tab -- s-morphlfoshape
  7. GRAIN SIZE (5--500 ms) -- grain duration.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-gsize
  8. DENSITY (1--200/s) -- grain spawn rate.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-density
  9. SPRAY -- per-grain morph-position jitter.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-spray
  10. ENV SHAPE -- grain window: GAUSS / TRI / TRAPZ / EXPO / REV EXPO.

    Every control: CLOUD tab
    Every control: CLOUD tab -- s-envshape
  11. ENV SKEW -- shifts the window peak early/late in the grain.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-envskew
  12. PITCH (+-24 st) -- grain playback pitch.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-pitch
  13. PITCH SPRY -- per-grain pitch scatter in cents.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-pitchspray
  14. PAN SPREAD -- per-grain stereo scatter.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-panspread
  15. REVERSE AMT -- probability a grain reads backwards.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-reverse
  16. REV ALL -- reverse every grain.

    Every control: CLOUD tab
    Every control: CLOUD tab -- s-revglobal
  17. LAYERS (1--4) -- sub-grains per spawn tick, pitch/morph-offset.

    Every control: CLOUD tab
    Every control: CLOUD tab -- s-layers
  18. LAYER PTCH -- semitone offset between layers ({0, +p, -p, +2p}).

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-layerpitch
  19. LAYER SPRD -- morph-position offset between layers.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-layerspread
  20. FEEDBACK -- grain output feeds back into the spawn path.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-feedback
  21. FLT TYPE -- OFF / LP / BP / HP.

    Every control: CLOUD tab
    Every control: CLOUD tab -- s-ftype
  22. CUTOFF (20--20k) -- filter cutoff.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-fcut
  23. RESO -- filter resonance.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-fres
  24. FLT ENV (+-48) -- filter envelope depth, bipolar.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-fenv
  25. F ATT -- filter envelope attack.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-fatt
  26. F DEC -- filter envelope decay.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-fdec
  27. F SUS -- filter envelope sustain.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-fsus
  28. F REL -- filter envelope release.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-frel
  29. ATTACK -- amp attack.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-aatt
  30. DECAY -- amp decay.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-adec
  31. SUSTAIN -- amp sustain.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-asus
  32. RELEASE -- amp release.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-arel
  33. VEL SENS -- velocity sensitivity.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-velsens
  34. WIDTH -- stereo width.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-width
  35. LEVEL -- synth bus level.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-level
  36. MASTER -- output trim in dB.

    Every control: CLOUD tab
    Every control: CLOUD tab -- k-master

8. Every control: STORM tab

Per-grain texture, the lightning system and the weather beds.

  1. The GRAIN STORM display -- live grain scatter; lightning bolts render here and drive audio when they land.

    Every control: STORM tab
    Every control: STORM tab -- t-display
  2. PITCH QNT -- snap per-grain pitch to semitones.

    Every control: STORM tab
    Every control: STORM tab -- t-pitchquant
  3. GLISS (+-12 st) -- exponential slide across each grain's life.

    Every control: STORM tab
    Every control: STORM tab -- t-gliss
  4. JITTER -- randomize spawn gaps both ways.

    Every control: STORM tab
    Every control: STORM tab -- t-jitter
  5. SKIP -- stochastic spawn dropout.

    Every control: STORM tab
    Every control: STORM tab -- t-gskip
  6. CLUSTER -- tighten spawns into a triangular cluster around the scan point.

    Every control: STORM tab
    Every control: STORM tab -- t-cluster
  7. PAN WALK -- Brownian pan drift per voice.

    Every control: STORM tab
    Every control: STORM tab -- t-panwalk
  8. OCT JUMP -- random +-octave leaps.

    Every control: STORM tab
    Every control: STORM tab -- t-octjump
  9. BURST -- a tick can fire 1..4 extra grains at 3--11 ms gaps.

    Every control: STORM tab
    Every control: STORM tab -- t-burst
  10. BOLT -- gates new bolt spawning (>=0.5 on); in-flight bolts always finish.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnen
  11. LIGHTNING -- how often storms fire.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnrate
  12. BOLTS (1..6) -- bolts per event; each lands and strikes independently.

    Every control: STORM tab
    Every control: STORM tab -- t-ltncount
  13. SPEED -- bolt descent time; also the fold-envelope decay.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnspeed
  14. FORCE -- strike power: volley size + envelope peak.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnforce
  15. BRANCHES -- forking sub-channels; each tip fires its own crack grain.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnbranch
  16. JAGGED -- bolt jaggedness; scales the pitch/wavefold drive.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnjag
  17. BLT WIDTH -- stereo pan spread of the strike volley.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnwidth
  18. BLT SPREAD -- source-position scatter around the bolt.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnspread
  19. FOLD AMT -- sinusoidal wavefold depth while a strike is hot.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnfold
  20. PTCH FOLD -- triangle pitch-fold depth (+-12 st) while hot.

    Every control: STORM tab
    Every control: STORM tab -- t-ltnpitch
  21. CRAWL -- storm-field depth: live bolts drag morph position and smolder the fold envelopes.

    Every control: STORM tab
    Every control: STORM tab -- t-ltncrawl
  22. WIND -- enable the wind bed.

    Every control: STORM tab
    Every control: STORM tab -- t-windon
  23. WIND DIR -- pan bias AND a spectral shift: low moan to high whistle.

    Every control: STORM tab
    Every control: STORM tab -- t-winddir
  24. WIND FRC -- level, brightness, gustiness -- and how hard gusts drag morph position + filter.

    Every control: STORM tab
    Every control: STORM tab -- t-windforce
  25. RAIN -- enable the rain bed.

    Every control: STORM tab
    Every control: STORM tab -- t-rainon
  26. RAIN AMT -- drop density (Karplus-Strong plucks on a pentatonic field).

    Every control: STORM tab
    Every control: STORM tab -- t-rainamt
  27. RAIN SIZE -- drop ring length; darkens the bed.

    Every control: STORM tab
    Every control: STORM tab -- t-rainsize
  28. SRC MIX -- how much rain is granulated inside the source buffer.

    Every control: STORM tab
    Every control: STORM tab -- t-rainsrc
  29. PLCK PTCH -- pluck pitch spread.

    Every control: STORM tab
    Every control: STORM tab -- t-rainpitch
  30. PLCK DAMP -- pluck damping.

    Every control: STORM tab
    Every control: STORM tab -- t-raindamp

9. Every control: CONVOLVE tab

The IR generator and ops row.

  1. The IR display -- the generated impulse the synth bus is convolved by.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-display
  2. IR GEN -- material type (noises, sweeps, FM BELL, METALLIC, FORMANT, COMB, STEPS, CHAOS...).

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-irgen
  3. LENGTH -- IR duration.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-len
  4. DECAY -- tail decay curve.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-dec
  5. BRIGHT -- high-frequency damping in the tail.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-bright
  6. DENSITY -- reflection density.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-dens
  7. PITCH -- spectral tilt.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-pitch
  8. SWEEP -- frequency sweep depth.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-sweep
  9. FM IDX -- FM index for chaotic types.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-fm
  10. AM RATE -- amplitude modulation.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-am
  11. SCATTER -- per-reflection scatter.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-scat
  12. IR WIDTH -- stereo decorrelation.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-width
  13. PRE-DLY -- gap before the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-predly
  14. ATTACK -- onset ramp.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-attack
  15. DRY/WET -- convolver mix.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-mix
  16. EVO RATE -- AUTO EVO interval.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-evorate
  17. EVO AMT -- AUTO EVO depth.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-evoamt
  18. GEN IR -- regenerate from type + knobs.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-gen
  19. RND IR -- random type + values, queued click-free crossfade. Saved as rnd-*-ir history.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-rnd
  20. CAPTURE -- freeze the synth's own recent output into the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-cap
  21. MUTATE -- random-walk the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-mut
  22. REVERSE -- reverse the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-rev
  23. INVERT -- polarity-invert.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-inv
  24. NORM -- normalize level.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-norm
  25. AUTO EVO -- mutate on a timer; the space evolves forever.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-auto

10. Every control: AETHER tab

The orbiting wet-tap network.

  1. The orbit view -- taps on a rotating beam; drag it too: X = time/mod, Y = feedback.

    Every control: AETHER tab
    Every control: AETHER tab -- a-view
  2. AMT -- wet mix.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetheramt
  3. TIME (40--2000 ms) -- orbit period.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethertime
  4. FDBK -- network feedback.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherfb
  5. TAPS -- active wet taps.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethertaps
  6. DARK -- feedback damping.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherdark
  7. WIDE -- tap stereo spread.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherwide
  8. MOD -- beam modulation depth.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethermod
  9. MOOD -- modulation rate.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethermodrate
  10. DIFF -- tap diffusion.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherdiff
  11. SPRAY -- per-tap time scatter.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherspray
  12. DUCK -- ducking under dry signal.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherduck
  13. FRZ -- freeze the wet buffer.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherfreeze
  14. AIR -- high-frequency shimmer.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherair
  15. ST.OFF -- L/R phase offset.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherstoff
  16. REV -- reversed-tap mix.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherrev
  17. PDLY -- pre-delay.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherpdly
  18. GLIDE -- time-change smoothing.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherglide
  19. SHIFT -- pitch-shifted feedback: OFF / +-7 / +-12 / +19 / +24.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethershift
  20. SYNC -- FREE or beat divisions.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethersync

11. RND and preset history

The top-bar RND re-rolls everything -- params, wavetable stack AND the IR -- and remembers each roll.

  1. Hit RND -- parameters, the 16-frame stack and the convolution IR all regenerate at once.

    RND and preset history
    RND and preset history -- 12-rnd
  2. Every RND lands in the preset list as an rnd-* entry -- double-click to recall, R renames, X deletes, SAVE pins the current patch.

    RND and preset history
    RND and preset history -- 13-preset-history

12. FX chain, LFO rack & control panel

Effects slots, linkable LFOs, and the master bus + preset history.

  1. FX slots with per-slot RDM, reorder/remove and ADD browser; RND CHAIN/RND FX/RND PRM below.

    FX chain, LFO rack & control panel
    FX chain, LFO rack & control panel -- 14-fxrack
  2. LFO LINK then click any knob on any tab -- the mod ring animates the parameter live.

    FX chain, LFO rack & control panel
    FX chain, LFO rack & control panel -- 15-lforack
  3. Left column: master bus + presets. ? opens this manual. THEME re-skins, AUD fires a phrase.

    FX chain, LFO rack & control panel
    FX chain, LFO rack & control panel -- 16-controlpanel
  4. REGISTER (top strip) opens the activation dialog -- enter your purchase email and licence key; activation is verified online. The unregistered demo caps the rack at 3 free-tier FX slots, LAYERS at 2, IR types below SINE SWP, IR length around 0.63 s, and locks CAPTURE plus both AUTO EVO modes. ABOUT shows credits.

    FX chain, LFO rack & control panel
    FX chain, LFO rack & control panel -- 17-register

13. Shared areas: VU meter, I/O & FX rack

The house-style panels common to the AZOPSOFT suite.

  1. VU meter -- stereo output level with peak hold, sitting under the visualizer. It mirrors what leaves the plugin after the master chain -- keep peaks out of the red.

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-vu
  2. I/O panel -- GAIN input trim and VOLUME master out bracket the post chain: multimode MODE / CUTOFF / RESO filter, LOW / MID / HIGH EQ, comp THRESH / RATIO / KNEE and limiter THRESH / RELEASE. The preset browser below has search, SAVE, theme cycling and ? (this manual).

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-io
  3. FX rack -- serial effect slots on the summed output. + ADD opens the effect menu, CLEAR empties the chain, ^ / v reorders slots; each slot has BYPASS, RDM (random params) and X. Rack randomizers: RND CHAIN builds a fresh chain, RND FX appends one effect, RND PRM re-rolls every slot's parameters.

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-fx