MUTON8

Mutating drum kit -- a pad grid whose sounds evolve.

Overview

MUTON8 is an 8-pad drum instrument built around mutation: the pad grid plays the kit, the pad control panel edits the selected pad, and the global STAB / MUT RT / MUT DP knobs steer how the kit drifts when it evolves.

RND KIT re-rolls the whole kit and files the new state to the preset list as rnd-* history; the post-process panel and shared FX rack shape the summed output.

The preset browser below keeps every roll -- double-click to recall, R renames, X deletes.

Control Reference

ControlWhat it does
PADS8 performance pads -- click to trigger, select to edit.
PAD PANELPer-pad controls for the selected pad.
STABStability -- how much mutation is resisted.
MUT RTMutation rate -- how fast the kit drifts.
MUT DPMutation depth -- how far each step can go.
RND KITRe-roll the whole kit -- filed as rnd-* history.
POSTPost-process panel -- bus shaping after the pads.
SAVESave the current state as a named preset.
?This manual.

1. The whole instrument

Pad grid + pad control panel centre, post-process + FX rack right, evolution knobs top, preset browser below.

  1. The running plugin -- every area is detailed below.

    The whole instrument
    The whole instrument -- 01-overview

2. The pad grid

The kit's playable surface.

  1. The pad grid -- click a pad to trigger it; selecting a pad loads its parameters into the pad control panel.

    The pad grid
    The pad grid -- 02-pads
  2. The pad control panel edits the selected pad -- engine, pitch, envelope and routing. Its header reads Pad N g:M -- the pad index plus its mutation generation, so you can see how far the kit has evolved ("No pad" when nothing is selected).

    The pad grid
    The pad grid -- 03-padpanel

3. Stability & mutation

The kit drifts -- these knobs steer it.

  1. STAB resists change, MUT RT sets how often the kit mutates, MUT DP sets how far each mutation can travel.

    Stability & mutation
    Stability & mutation -- 04-mutation

4. Every control: pad panel header

The strip above the pad's parameter grid.

  1. Wave -- the pad's source wave: basic oscillators (Square/Saw/Sine/Tri/Pulse...), noise variants, and harmonic shapes (Organ/Clarinet/Bell/Harmonic/Morph...).

    Every control: pad panel header
    Every control: pad panel header -- p-wave
  2. FM wave -- modulator shape for the pad's FM stage.

    Every control: pad panel header
    Every control: pad panel header -- p-fmwave
  3. AM wave -- modulator shape for the AM stage.

    Every control: pad panel header
    Every control: pad panel header -- p-amwave
  4. Ring wave -- modulator shape for ring modulation.

    Every control: pad panel header
    Every control: pad panel header -- p-ringwave
  5. Lock -- freeze this pad so mutation and RND leave it alone.

    Every control: pad panel header
    Every control: pad panel header -- p-lock
  6. Trig -- audition the selected pad.

    Every control: pad panel header
    Every control: pad panel header -- p-trig
  7. RND -- randomize this pad's parameters.

    Every control: pad panel header
    Every control: pad panel header -- p-rnd

5. Every control: pad pitch & wave shape

Frequency, glide, duty and vibrato -- the jsfxr-style engine each pad runs.

  1. Strt Frq -- start frequency.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-startFrequency
  2. Min Frq -- the floor the sweep stops at.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-minFrequency
  3. Slide -- pitch slide (bipolar).

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-slide
  4. D Slide -- slide acceleration.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-deltaSlide
  5. Pitch -- overall pitch shift.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-pitchShift
  6. Detune -- fine detune.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-detune
  7. Glide -- portamento rate.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-glideRate
  8. Ptch Jmp -- size of a discrete pitch jump.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-pitchJump
  9. Jmp Time -- when the jump happens.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-pitchJumpTime
  10. Arp -- arpeggio amount.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-arpeggiated
  11. Arp Spd -- arpeggio rate.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-arpeggioSpeed
  12. Duty -- square duty cycle.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-dutyCycle
  13. Duty Swp -- duty sweep.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-dutySweep
  14. Duty Mod -- duty modulation depth.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-dutyMod
  15. Duty ModR -- duty modulation rate.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-dutyModRate
  16. Vib Dep -- vibrato depth.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-vibratoDepth
  17. Vib Spd -- vibrato speed.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-vibratoSpeed
  18. Vib Str -- vibrato strength.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-vibratoStrength
  19. Vib Dly -- vibrato onset delay.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-vibratoDelay
  20. Vib Fad -- vibrato fade-in.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-vibratoFade
  21. Wav Mor -- wave morph amount.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-waveMorph
  22. Wav Mor2 -- second morph target amount.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-waveMorph2
  23. Harm Cnt -- overtone count.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-harmonicCount
  24. Harm Spr -- overtone spread.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-harmonicSpread
  25. Harm Sft -- shift the harmonic series.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-harmonicShift
  26. Metallic -- metallic edge.

    Every control: pad pitch & wave shape
    Every control: pad pitch & wave shape -- p-metallic

6. Every control: pad envelope & repeat

Amplitude shape and the retrigger/flanger-style repeaters.

  1. Attack -- attack time.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-attackTime
  2. Sustain -- sustain time.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-sustainTime
  3. Decay -- decay time.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-decayTime
  4. Punch -- sustain punch boost.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-sustainPunch
  5. Hold -- hold between attack and decay.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-envHold
  6. Release -- release time.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-envRelease
  7. Sus Level -- sustain level.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-envSustainLevel
  8. Env Curve -- envelope curve shape.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-envCurve
  9. Repeat -- retrigger speed.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-repeatSpeed
  10. Rep Cnt -- repeat count.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-repeatCount
  11. Rep Fad -- repeat fade.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-repeatFade
  12. Stutter -- stutter rate.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-stutterRate
  13. Glitch -- glitch rate.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-glitchRate
  14. Volume -- pad level.

    Every control: pad envelope & repeat
    Every control: pad envelope & repeat -- p-volume

7. Every control: pad mod & colour

FM/AM/ring stages, filters and the dirt layer.

  1. FM Dep -- FM depth.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-fmDepth
  2. FM Frq -- modulator frequency.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-fmFreq
  3. FM Fb -- FM feedback.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-fmFeedback
  4. AM Dep -- amplitude modulation depth.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-amDepth
  5. AM Frq -- AM rate.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-amFreq
  6. Ring Dep -- ring-mod depth.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-ringDepth
  7. Ring Frq -- ring-mod frequency.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-ringFreq
  8. Phaser -- phaser offset.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-phaserOffset
  9. Phr Swp -- phaser sweep.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-phaserSweep
  10. Phr Fb -- phaser feedback.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-phaserFeedback
  11. Phr Mix -- phaser wet/dry.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-phaserMix
  12. Flng Rt -- flanger rate.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-flangerRate
  13. Flng Dep -- flanger depth.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-flangerDepth
  14. Formant -- formant filter frequency.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-formantFreq
  15. LP Cut -- lowpass cutoff.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-lpfFreq
  16. LP Swp -- LP sweep (bipolar).

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-lpfSweep
  17. LP Res -- LP resonance.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-lpfResonance
  18. HP Cut -- highpass cutoff.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-hpfFreq
  19. HP Swp -- HP sweep (bipolar).

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-hpfSweep
  20. Distort -- waveshaper drive.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-distortion
  21. Bitcrsh -- bit-depth reduction.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-bitcrush
  22. Fold -- wavefold amount.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-fold
  23. Crush Rt -- sample-rate crush.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-crushRate
  24. Fold Off -- fold bias (bipolar).

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-foldOffset
  25. Saturate -- saturation amount.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-saturation
  26. Warmth -- low-mid warmth.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-warmth
  27. Air -- high-frequency air.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-air
  28. Punch Lvl -- transient punch.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-punchLevel
  29. Sub Lvl -- sub level.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-subLevel
  30. Noise Lvl -- noise mix.

    Every control: pad mod & colour
    Every control: pad mod & colour -- p-noiseLevel

8. Every control: post-process panel

The bus chain after the pads -- I/O, multimode filter, EQ, compressor, limiter; each stage has its own power lamp.

  1. GAIN -- input gain into the post chain.

    Every control: post-process panel
    Every control: post-process panel -- o-gain
  2. Filter power -- bypass the filter stage.

    Every control: post-process panel
    Every control: post-process panel -- o-fpow
  3. MODE -- LP / BP / HP / NOTCH.

    Every control: post-process panel
    Every control: post-process panel -- o-mode
  4. CUTOFF (20--20k).

    Every control: post-process panel
    Every control: post-process panel -- o-cutoff
  5. RESO -- filter resonance.

    Every control: post-process panel
    Every control: post-process panel -- o-reso
  6. EQ power -- bypass the EQ.

    Every control: post-process panel
    Every control: post-process panel -- o-epow
  7. LOW -- low band gain.

    Every control: post-process panel
    Every control: post-process panel -- o-low
  8. MID -- mid band gain.

    Every control: post-process panel
    Every control: post-process panel -- o-mid
  9. HIGH -- high band gain.

    Every control: post-process panel
    Every control: post-process panel -- o-high
  10. Comp power -- bypass the compressor.

    Every control: post-process panel
    Every control: post-process panel -- o-cpow
  11. COMP THRESH (-60..0 dB).

    Every control: post-process panel
    Every control: post-process panel -- o-cthr
  12. COMP RATIO (1--20).

    Every control: post-process panel
    Every control: post-process panel -- o-crat
  13. COMP KNEE (0--24 dB).

    Every control: post-process panel
    Every control: post-process panel -- o-cknee
  14. Limiter power -- bypass the limiter.

    Every control: post-process panel
    Every control: post-process panel -- o-lpow
  15. LIM THRESH (-24..0 dB).

    Every control: post-process panel
    Every control: post-process panel -- o-lthr
  16. LIM RELEASE (1--500 ms).

    Every control: post-process panel
    Every control: post-process panel -- o-lrel
  17. VOLUME -- master output.

    Every control: post-process panel
    Every control: post-process panel -- o-volume

9. Every control: evolution & header

The global strip -- how the kit mutates over time.

  1. STAB -- stability: how strongly the kit resists mutation.

    Every control: evolution & header
    Every control: evolution & header -- g-stab
  2. MUT RT -- mutation rate: how often the kit drifts.

    Every control: evolution & header
    Every control: evolution & header -- g-mutrt
  3. MUT DP -- mutation depth: how far each mutation travels.

    Every control: evolution & header
    Every control: evolution & header -- g-mutdp
  4. RND KIT -- re-roll all 8 pads (rnd-* history).

    Every control: evolution & header
    Every control: evolution & header -- g-rndkit
  5. THEME -- cycle the palette.

    Every control: evolution & header
    Every control: evolution & header -- g-theme
  6. REGISTER -- licence / activation dialog.

    Every control: evolution & header
    Every control: evolution & header -- g-register
  7. ABOUT -- version and credits.

    Every control: evolution & header
    Every control: evolution & header -- g-about

10. Randomize & preset history

RND KIT is filed like every other roll.

  1. RND KIT re-rolls the whole kit and saves it as an rnd-* preset entry.

    Randomize & preset history
    Randomize & preset history -- 05-rndkit
  2. The preset browser lists every roll -- double-click to recall, R renames, X deletes.

    Randomize & preset history
    Randomize & preset history -- 06-presets

11. Post-process, FX rack & LFO

The remaining areas.

  1. The post-process panel shapes the summed pad bus.

    Post-process, FX rack & LFO
    Post-process, FX rack & LFO -- 07-postprocess
  2. The shared FX rack -- reorderable slots, per-slot RDM, rack randomizers (filed as rnd-* history too).

    Post-process, FX rack & LFO
    Post-process, FX rack & LFO -- 08-fxrack
  3. LFO LINK then click any control for live modulation.

    Post-process, FX rack & LFO
    Post-process, FX rack & LFO -- 09-lforack

12. Shared areas: VU meter, I/O & FX rack

The house-style panels common to the AZOPSOFT suite.

  1. VU meter -- stereo output level with peak hold, sitting under the visualizer. It mirrors what leaves the plugin after the master chain -- keep peaks out of the red.

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-vu
  2. Post-process panel -- the summed pad bus runs through GAIN, multimode MODE / CUTOFF / RESO filter, LOW / MID / HIGH EQ, comp THRESH / RATIO / KNEE, limiter THRESH / RELEASE and VOLUME; the preset strip carries search, SAVE, THEME and ? (this manual).

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-io
  3. FX rack -- serial effect slots on the summed output. + ADD opens the effect menu, CLEAR empties the chain, ^ / v reorders slots; each slot has BYPASS, RDM (random params) and X. Rack randomizers: RND CHAIN builds a fresh chain, RND FX appends one effect, RND PRM re-rolls every slot's parameters.

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-fx