STRATUS

Atmospheric pad synth -- 24 engines in two morphable slots plus a self-convolving pad.

Overview

STRATUS is a pad instrument: every voice owns two independent engine slots (A and B) crossfaded by the MORPH knob -- 24 engines from PADSYNTH additive to VOID drones, CLUSTER clouds and GLASS harmonica. Same-engine pairs still work: B renders whenever morph > 0, so you can crossfade two independent tunings of one engine.

On top of the voices sit baked-in layers (sub, noise bed, ensemble chorus, Eno-style shimmer, a 5-lane drift walk), a chord bank that fans one key into a voiced pad, and the CONVOLVE tab -- the synth bus convolved by a generated (or self-captured) impulse response.

The MATRIX tab is an NxN grid: columns pick slot A, rows pick slot B -- click a cell to set the pair, drag to glide through combinations. The whole path is host-automatable.

Control Reference

ControlWhat it does
MATRIX tabNxN engine grid -- column = slot A, row = slot B. Click or drag to morph.
CONTROLS tabPer-engine knobs for both slots + global grid (morph, chord, layers, filter, env).
CONVOLVE tabIR generator + display: GEN IR, RND IR, CAPTURE (self-convolve), MUTATE/REVERSE/INVERT/NORM, AUTO EVO.
AETHER tabSpatial aether network -- orbiting wet taps with beam phase.
MORPHSlot A->B crossfade (also a drift lane, LFO-linkable).
CHORDOFF / MIN9 / MAJ9 / ADD9 / SUS4 / MIN11 -- each offset gets a voice.
DRIFT5-lane smoothed random walk folded into detune, bandwidth, cutoff and morph.
RNDRandomize both slots + globals -- lands in the preset list as rnd-* history.
AUDAudition the pad.
THEMECycle the colour theme.
DemoUnregistered: engines 0--7, 3 FX slots, free-tier effects. REGISTER unlocks all 24.

1. The whole instrument

STRATUS: tabbed pad engine centre, control panel + presets left, FX chain + LFO rack right, keyboard bottom.

  1. The running plugin -- every area is detailed below.

    The whole instrument
    The whole instrument -- 01-overview

2. MATRIX -- pick the engine pair

Columns are slot A engines, rows are slot B. One click voices the pair; dragging glides through the grid like an X/Y pad.

  1. The engine matrix -- every cell is an (A, B) engine pair. Dimmed cells are demo-locked engines; REGISTER opens all 24.

    MATRIX -- pick the engine pair
    MATRIX -- pick the engine pair -- 02-matrix
  2. Set A = PADSYNTH, B = GLASS -- a bright additive base morphing into glass harmonica partials.

    MATRIX -- pick the engine pair
    MATRIX -- pick the engine pair -- 03-matrix-pair

3. CONTROLS -- per-slot knobs

Two engine sections on top (A accent, B dim) show only the knobs the selected engines own; the global grid sits below.

  1. The CONTROLS tab adapts to the matrix pair -- PADSYNTH's profile/bandwidth knobs for A, GLASS's vibrato/air for B, then MORPH, CHORD, layers, filter and envelope globals.

    CONTROLS -- per-slot knobs
    CONTROLS -- per-slot knobs -- 04-controls
  2. Push MORPH to 0.6 -- most of the way to slot B. It's a smoothed per-sample crossfade and a drift lane, so it can also wander on its own.

    CONTROLS -- per-slot knobs
    CONTROLS -- per-slot knobs -- 05-morph

4. CONVOLVE -- the pad convolves itself

The synth bus runs through a generated impulse response -- or the last few seconds of its own output.

  1. The CONVOLVE tab: IR envelope display, a 16-type generator (noises, sweeps, METALLIC, FORMANT, CHAOS...), generator knobs that live-regenerate the IR, and the ops row.

    CONVOLVE -- the pad convolves itself
    CONVOLVE -- the pad convolves itself -- 06-convolve
  2. RND IR re-rolls the generator type + knobs and republishes -- the swap is a lock-free ~0.8 s crossfade, so it never clicks. It also lands in preset history as rnd-*-ir.

    CONVOLVE -- the pad convolves itself
    CONVOLVE -- the pad convolves itself -- 07-rnd-ir
  3. CAPTURE freezes the pad's own recent output into the IR -- the synth convolves itself and turns into a frozen spectre of what it just played.

    CONVOLVE -- the pad convolves itself
    CONVOLVE -- the pad convolves itself -- 08-capture

5. AETHER -- spatial orbit layer

An orbiting wet-tap network that spreads the pad through space.

  1. The AETHER page -- wet taps orbit on a beam; tap energy and beam phase are live-animated.

    AETHER -- spatial orbit layer
    AETHER -- spatial orbit layer -- 09-aether

6. Every control: global grid

The bottom half of the CONTROLS tab -- these always apply, regardless of the matrix pair.

  1. MORPH -- per-sample crossfade slot A->B. Also drift lane 4, so it can wander on its own.

    Every control: global grid
    Every control: global grid -- k-morph
  2. CHORD -- OFF / MIN9 / MAJ9 / ADD9 / SUS4 / MIN11 -- each interval gets its own voice.

    Every control: global grid
    Every control: global grid -- s-chord
  3. PITCH -- global transpose.

    Every control: global grid
    Every control: global grid -- k-pitch
  4. DETUNE -- global detune spread.

    Every control: global grid
    Every control: global grid -- k-detune
  5. SUB -- sine one octave down under every engine.

    Every control: global grid
    Every control: global grid -- k-sub
  6. BED MODE -- noise bed: OFF / HISS / RAIN / CRACKLE / WIND.

    Every control: global grid
    Every control: global grid -- s-bedmode
  7. BED LEV -- noise bed level.

    Every control: global grid
    Every control: global grid -- k-bedlevel
  8. BED TONE -- noise bed brightness.

    Every control: global grid
    Every control: global grid -- k-bedtone
  9. ENSEMBLE -- 4-line Solina-style chorus depth.

    Every control: global grid
    Every control: global grid -- k-ensemble
  10. SHIMMER -- Eno-style shimmer reverb mix (pitch-shifted feedback loop).

    Every control: global grid
    Every control: global grid -- k-shimmer
  11. SHIM PITCH -- shimmer shift: +12 / +7 / +19 / +24 semitones.

    Every control: global grid
    Every control: global grid -- s-shimpitch
  12. SHIM DECAY -- shimmer tail length.

    Every control: global grid
    Every control: global grid -- k-shimdecay
  13. DRIFT -- depth of the 5-lane random walk folded into detune, bandwidth, cutoff and morph.

    Every control: global grid
    Every control: global grid -- k-drift
  14. DRIFT RATE -- drift speed.

    Every control: global grid
    Every control: global grid -- k-driftrate
  15. FLT TYPE -- OFF / LP / BP / HP.

    Every control: global grid
    Every control: global grid -- s-ftype
  16. CUTOFF -- global lowpass (skewed, 20--20k).

    Every control: global grid
    Every control: global grid -- k-fcut
  17. RESO -- filter resonance.

    Every control: global grid
    Every control: global grid -- k-fres
  18. FLT ENV -- filter envelope depth (bipolar +-48 st).

    Every control: global grid
    Every control: global grid -- k-fenv
  19. F ATT -- filter envelope attack.

    Every control: global grid
    Every control: global grid -- k-fatt
  20. F DEC -- filter envelope decay.

    Every control: global grid
    Every control: global grid -- k-fdec
  21. F SUS -- filter envelope sustain level.

    Every control: global grid
    Every control: global grid -- k-fsus
  22. F REL -- filter envelope release.

    Every control: global grid
    Every control: global grid -- k-frel
  23. ATTACK -- amp attack.

    Every control: global grid
    Every control: global grid -- k-aatt
  24. DECAY -- amp decay.

    Every control: global grid
    Every control: global grid -- k-adec
  25. SUSTAIN -- amp sustain level.

    Every control: global grid
    Every control: global grid -- k-asus
  26. RELEASE -- amp release.

    Every control: global grid
    Every control: global grid -- k-arel
  27. VEL SENS -- velocity sensitivity.

    Every control: global grid
    Every control: global grid -- k-velsens
  28. LEVEL -- synth bus level.

    Every control: global grid
    Every control: global grid -- k-level
  29. WIDTH -- output stereo width.

    Every control: global grid
    Every control: global grid -- k-width
  30. MASTER -- final output level (dB).

    Every control: global grid
    Every control: global grid -- k-master

7. Every engine and its controls

Each step selects the engine in slot A on the CONTROLS tab -- the top section shows exactly the knobs that engine owns. Slot B gets the same set with its own values.

  1. 0 PADSYNTH -- additive per-voice: P PROFILE (SAW/SQR/TRI/GLASS), BRIGHT (rolloff), BANDWIDTH (partial detune), BW GROW, STRETCH (inharmonicity).

    Every engine and its controls
    Every engine and its controls -- e0-padsynth
  2. 1 STRING -- Solina-style: DETUNE (L/R saw split), OCT (octave-down layer). Width comes from ENSEMBLE.

    Every engine and its controls
    Every engine and its controls -- e1-string
  3. 2 SUPERSTACK -- 7-voice supersaw: DETUNE (+-50c spread), MIX (side oscillators), DRIFT (per-osc sine wobble).

    Every engine and its controls
    Every engine and its controls -- e2-superstack
  4. 3 STRETCHBED -- frozen-loop pad: POSITION, LOOP (window size), XFADE (raised-triangle overlap), DETUNE, SCAN (position drift).

    Every engine and its controls
    Every engine and its controls -- e3-stretchbed
  5. 4 WAVETABLE -- 8 baked additive waves: POS scans the table, DETUNE the stereo pair.

    Every engine and its controls
    Every engine and its controls -- e4-wavetable
  6. 5 FORMANT -- vowel choir through 3 bandpasses: VOWEL (A/E/I/O/U continuous), FORM (formant shift +-1 oct).

    Every engine and its controls
    Every engine and its controls -- e5-formant
  7. 6 PDGLASS -- Casio phase distortion: AMOUNT (knee warp), MULT (0..7 harmonic multiplier -- fractional values go glassy).

    Every engine and its controls
    Every engine and its controls -- e6-pdglass
  8. 7 FMPAD -- 2-op FM: RATIO 0.5..8, INDEX 0..10 with a ~0.4 s blooming index env, FB (modulator feedback).

    Every engine and its controls
    Every engine and its controls -- e7-fmpad
  9. 8 MODAL -- 6 tuned resonators excited by a noise burst: DECAY (ring time), BRIGHT (upper rolloff), SPREAD (inharmonicity).

    Every engine and its controls
    Every engine and its controls -- e8-modal
  10. 9 AIRBAND -- noise through 4 harmonic bandpasses, alternating pan: Q (sharpness), BRIGHT (upper bands).

    Every engine and its controls
    Every engine and its controls -- e9-airband
  11. 10 PWM -- band-limited pulse: WIDTH, RATE (PWM LFO), DETUNE (stereo split).

    Every engine and its controls
    Every engine and its controls -- e10-pwm
  12. 11 DRONE -- 8-sine cluster: SPREAD (+-cents around root), BRIGHT (partials 2/3/4 level).

    Every engine and its controls
    Every engine and its controls -- e11-drone
  13. 12 ORGAN -- 9-drawbar additive: DRAW morphs soft->full registration, PERC is a decaying harmonic ping.

    Every engine and its controls
    Every engine and its controls -- e12-organ
  14. 13 BELL -- 8 inharmonic partials: STIFF spreads the ratios, GLOW brings up the upper partials.

    Every engine and its controls
    Every engine and its controls -- e13-bell
  15. 14 TAPE -- 3 triangle readers with independent wow LFOs: WOW (depth), AGE (20k->4k lowpass + hiss).

    Every engine and its controls
    Every engine and its controls -- e14-tape
  16. 15 GRAIN -- 6-head grain cloud over the wave bank: SIZE (grain ms), SPRAY (random detune/pan per retrigger).

    Every engine and its controls
    Every engine and its controls -- e15-grain
  17. 16 FOLD -- sine pair through a wavefolder: AMOUNT (fold depth), SYM (asymmetric bias -> even harmonics).

    Every engine and its controls
    Every engine and its controls -- e16-fold
  18. 17 BRASS -- 3 detuned saws into a swelling LP: OPEN (base openness), BITE (bloom depth at note start).

    Every engine and its controls
    Every engine and its controls -- e17-brass
  19. 18 VOID -- dark drone: DEEP (sub sine), DARK (LP noise wash over beating +-4c satellites).

    Every engine and its controls
    Every engine and its controls -- e18-void
  20. 19 PRISM -- 8 partials with per-partial amp LFOs: DRIFT (LFO depth -- the spectrum keeps moving), BRIGHT (upper partials).

    Every engine and its controls
    Every engine and its controls -- e19-prism
  21. 20 CLUSTER -- Ligeti-style semitone cloud: WIDTH (+-semitone spread), DENSITY (4..10 voices).

    Every engine and its controls
    Every engine and its controls -- e20-cluster
  22. 21 TINES -- FM e-piano: INDEX (peak 0..8, decays to a warm floor), DEC (mallet->pad decay).

    Every engine and its controls
    Every engine and its controls -- e21-tines
  23. 22 SWARM -- chaotic supersaw: 7 saws with random-walk pitch wobble. CHAOS (walk depth), RATE (walk speed).

    Every engine and its controls
    Every engine and its controls -- e22-swarm
  24. 23 GLASS -- glass harmonica: {1, 1.5, 2, 3} partials + airy noise band. VIB (independent vibrato), AIR (5.5k air band).

    Every engine and its controls
    Every engine and its controls -- e23-glass

8. Every control: CONVOLVE tab

The IR generator, ops row, wet mix and auto-evolution.

  1. The IR display -- L channel over R, envelope of the impulse the pad is being convolved by.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-display
  2. IR GEN -- 16 material types: WHITE/PINK/BROWN/BLUE/VIOLET/GREY/VELVET noises, SINE SWP, SAW SWP, FM BELL, AM GRAIN, METALLIC, FORMANT, COMB, STEPS, CHAOS.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-irgen
  3. LENGTH (0.02--2 s, exp) -- IR duration; the label reads in seconds.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-len
  4. DECAY -- tail decay curve.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-dec
  5. BRIGHT -- damping of high frequencies in the tail.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-bright
  6. DENSITY -- reflection density.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-dens
  7. PITCH -- spectral tilt of the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-pitch
  8. SWEEP -- frequency sweep amount for sweep types.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-sweep
  9. FM IDX -- modulation index for FM/chaotic types.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-fm
  10. AM RATE -- amplitude modulation in the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-am
  11. SCATTER -- per-reflection scatter randomness.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-scat
  12. IR WIDTH -- stereo decorrelation of the tail.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-width
  13. PRE-DLY -- gap before the IR starts.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-predly
  14. ATTACK -- IR onset ramp (0 = percussive).

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-attack
  15. DRY/WET -- convolver mix. GEN/RND/CAPTURE auto-raise it to 0.5 when it's ~0.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-mix
  16. EVO RATE -- AUTO EVO mutation interval.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-evorate
  17. EVO AMT -- AUTO EVO mutation depth.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-evoamt
  18. GEN IR -- regenerate the IR from the current type + knobs.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-gen
  19. RND IR -- random type + knob values, crossfaded in click-free. Recorded as rnd-*-ir history.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-rnd
  20. CAPTURE -- freeze the pad's own recent output into the IR -- self-convolution.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-cap
  21. MUTATE -- small random walk on the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-mut
  22. REVERSE -- reverse the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-rev
  23. INVERT -- polarity-invert the IR.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-inv
  24. NORM -- normalize IR level.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-norm
  25. AUTO EVO -- mutate + republish on a timer (EVO RATE/AMT) -- the space evolves forever, even while the tab is hidden.

    Every control: CONVOLVE tab
    Every control: CONVOLVE tab -- c-auto

9. Every control: AETHER tab

The orbiting wet-tap delay network, top to bottom.

  1. The orbit view -- wet taps on a rotating beam; tap energy and beam phase animate live. Dragging works too: X = TIME/mod, Y = feedback.

    Every control: AETHER tab
    Every control: AETHER tab -- a-view
  2. AMT -- aether wet mix.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetheramt
  3. TIME (40--2000 ms) -- orbit period / delay time.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethertime
  4. FDBK -- network feedback (0..0.97).

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherfb
  5. TAPS -- number of active wet taps.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethertaps
  6. DARK -- damping in the feedback path.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherdark
  7. WIDE -- stereo spread of the taps.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherwide
  8. MOD -- beam modulation depth.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethermod
  9. MOOD -- modulation rate.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethermodrate
  10. DIFF -- diffusion between taps.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherdiff
  11. SPRAY -- per-tap time scatter.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherspray
  12. DUCK -- ducking under the dry signal.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherduck
  13. FRZ -- freeze the wet buffer.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherfreeze
  14. AIR -- high-frequency shimmer in the taps.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherair
  15. ST.OFF -- L/R tap phase offset.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherstoff
  16. REV -- reversed-tap mix.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherrev
  17. PDLY -- pre-delay before the network.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherpdly
  18. GLIDE -- time-change smoothing.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aetherglide
  19. SHIFT -- pitch-shifted feedback: OFF / +-7 / +-12 / +19 / +24.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethershift
  20. SYNC -- FREE (ms) or beat-divisions locking the orbit to host tempo.

    Every control: AETHER tab
    Every control: AETHER tab -- a-aethersync

10. RND and preset history

RND re-rolls both engine slots + globals -- and every roll is kept.

  1. Hit RND -- engines A and B roll independently (inside the free set while unregistered), globals + FX chain too.

    RND and preset history
    RND and preset history -- 10-rnd
  2. Every RND lands as an rnd-* entry -- double-click to recall, R renames, X deletes, SAVE pins the current patch.

    RND and preset history
    RND and preset history -- 11-preset-history

11. FX chain & LFO rack

Shared rack on the right: effects on top, LFO routing below.

  1. Slot power, RDM per effect, reorder/remove, ADD browser. Demo allows 3 slots of free-tier effects.

    FX chain & LFO rack
    FX chain & LFO rack -- 12-fxrack
  2. RND CHAIN / RND FX / RND PRM re-roll the chain -- recorded as rnd-* history like everything else.

    FX chain & LFO rack
    FX chain & LFO rack -- 13-fxbuttons
  3. LFO LINK then click any knob -- including matrix-driven params -- and the knob's mod ring animates.

    FX chain & LFO rack
    FX chain & LFO rack -- 14-lforack

12. Control panel & browser

Left column: master bus + preset history.

  1. I/O, post-filter, EQ, compressor, limiter after the FX chain. The ? button opens this manual; search filters presets.

    Control panel & browser
    Control panel & browser -- 15-controlpanel
  2. THEME re-skins everything; AUD fires a pad phrase; ABOUT shows credits.

    Control panel & browser
    Control panel & browser -- 16-theme-aud

13. Shared areas: VU meter, I/O & FX rack

The house-style panels common to the AZOPSOFT suite.

  1. VU meter -- stereo output level with peak hold, sitting under the visualizer. It mirrors what leaves the plugin after the master chain -- keep peaks out of the red.

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-vu
  2. I/O panel -- GAIN input trim and VOLUME master out bracket the post chain: multimode MODE / CUTOFF / RESO filter, LOW / MID / HIGH EQ, comp THRESH / RATIO / KNEE and limiter THRESH / RELEASE. The preset browser below has search, SAVE, theme cycling and ? (this manual).

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-io
  3. FX rack -- serial effect slots on the summed output. + ADD opens the effect menu, CLEAR empties the chain, ^ / v reorders slots; each slot has BYPASS, RDM (random params) and X. Rack randomizers: RND CHAIN builds a fresh chain, RND FX appends one effect, RND PRM re-rolls every slot's parameters.

    Shared areas: VU meter, I/O & FX rack
    Shared areas: VU meter, I/O & FX rack -- shared-fx